SoundIoManager Member List

This is the complete list of members for SoundIoManager, including all inherited members.

AddAbove(SoundIoFilter *fltp, SoundIoFilter *targp, ErrorInfo *error=0)SoundIoManager
AddBelow(SoundIoFilter *fltp, SoundIoFilter *targp, ErrorInfo *error=0)SoundIoManager
AddBottom(SoundIoFilter *fltp, ErrorInfo *error=0)SoundIoManager [inline]
AddTop(SoundIoFilter *fltp, ErrorInfo *error=0)SoundIoManager [inline]
cb_NotifyAsyncStateSoundIoManager
cb_NotifySkewSoundIoManager
GetBottomFilter(void) const SoundIoManager
GetDriverInfo(int index, const char **name, const char **desc, SoundIoDeviceList **devlist, ErrorInfo *error=0)SoundIoManager [static]
GetHardMute(void) const SoundIoManager [inline]
GetJitterWindow(void)SoundIoManager [inline]
GetJitterWindowHint(void) const SoundIoManager [inline]
GetMinBufferFill(void)SoundIoManager [inline]
GetMinBufferFillHint(void) const SoundIoManager [inline]
GetMute(bool up=true) const SoundIoManager [inline]
GetPacketInterval(void)SoundIoManager
GetPacketIntervalHint(void) const SoundIoManager [inline]
GetPrimary(void) const SoundIoManager [inline]
GetSecondary(void) const SoundIoManager [inline]
GetTopFilter(void) const SoundIoManager
IsDspEnabled(void)SoundIoManager [inline]
IsStarted(void) const SoundIoManager [inline]
Loopback(ErrorInfo *error=0)SoundIoManager
RemoveFilter(SoundIoFilter *fltp)SoundIoManager [inline]
SetDriver(const char *drivername, const char *driveropts, ErrorInfo *error=0)SoundIoManager
SetDsp(SoundIoFilter *dspp, ErrorInfo *error=0)SoundIoManager
SetDspEnabled(bool enabled=true, ErrorInfo *error=0)SoundIoManager
SetHardMute(bool state, bool closepri=false, ErrorInfo *error=0)SoundIoManager
SetJitterWindowHint(unsigned int ms)SoundIoManager [inline]
SetMinBufferFillHint(unsigned int ms)SoundIoManager [inline]
SetMute(bool up, bool dn=false, ErrorInfo *error=0)SoundIoManager
SetPacketIntervalHint(unsigned int ms)SoundIoManager [inline]
SetSecondary(SoundIo *secp, ErrorInfo *error=0)SoundIoManager
SoundIoManager(DispatchInterface *di)SoundIoManager
Start(bool up=false, bool down=false, ErrorInfo *error=0)SoundIoManager
Stop(void)SoundIoManager
TestOpen(bool up=false, bool down=false, ErrorInfo *error=0)SoundIoManager
~SoundIoManager()SoundIoManager


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